Welcome to the Guild

Welcome to the Castle Forge Guild site, a small website to showcase and document the tales and history of our group of worlds, adventurers and games. Our games are played both online and tabletop by multiple DMs and a variety of players using Dungeons and Dragons 5th Edition. Take a look through the site to discover our games and read the lore and ideas that created our worlds.
Currently the site is still being built and has a long way to go so check back once in a while to see how we have progressed.

What is this Place?

You have arrived at the Castle Forge Guild, the biggest adventuring guild to date. We have a few worlds following similar concepts and timelines with interlinked stories. These worlds have 'The Guild' at the center of the chaos.




Our Games:

Our world is primarily split in two across two Dungeon Masters. The Adventurers of Castle Forge (AoCF) takes place before the events of The Guildhouses of Castle Forged (GoCF), the time difference is unknown but the events of AoCF are seen as stories of another era.


The Adventurers of Castle Forge (Firesynsparkii's Game):

This game surrounds the first guild in a large city called 'Castle Forge'. During the game the guild progresses with the characters and has slowly grown to control a good portion of the city. The world itself is filled with monsters and magic and dotted with smaller kingdoms and countries. The worlds races all hold a few areas as their own with the elven kingdoms hidden in the forest, the dwarves in the northern mountains and the gnomes with their technological trade port.

This world currently has two groups of adventurers played by a single group of players. The group of players call themselves The Curse of Havoc, their characters are split into The Forged and The Forgelings.
The Forged have more play time and follow a more convential adventurer traveling across the land in search of answers and achievement.
The Forgelings are a lower level group based in Castle Forge, they focus on the swirling chaos of Castle Forge itself.




The Guildhouses of Castle Forge (Mystress Weaver's Game):

This game is set in one of the distant futures of AoCF where the Guild has spread across the land and has been split into guildhouses united under a ruleset. Individual guilds have a guildmaster who reports to the rest of the guild but has full control of their own area and guild members.

This world currently has a three groups of adventurers placed around the world. The main gang are based in Timestone Port, a large city near the sea.
A secondary group of adventurers are based in Ilerog.
The last group are based out of a growing frontier settlement called Beefen, This group is allways rotating with the avaliable odd jobs.

Mystress Weaver also runs another campaign set in the same world called Journey to the West, which follows a group of monks traveling across the land with the holy quest of stopping a demon invasion from cutting through the fabric between planes and unleasing hell upon the world once more.